星城之戰完全指南:12 星座領地、每小時爭奪與週日城主戰

2026-09-22 · Naomi Games 編輯室 · 玩法攻略

它是什麼:一場按小時結算的領地戰OVERVIEW

星城之戰是遊戲內的輕量級全服領地玩法:12 座星座領地(白羊宮到雙魚宮)每小時進行一輪歸屬結算,佔領即可獲得該小時的領地收益。它和量子吞噬共享同一個設計哲學:用時間節奏約束對抗強度——每小時一輪意味著沒有誰能靠爆肝鎖死全部領地。

每小時一輪的攻守循環THE HOURLY LOOP

關鍵認知:佔領不是目的,連續佔領才是。分散兵力搶五塊地,不如集中守住一塊高收益地連續結算。

積分與收益SCORING

每輪結算按領地檔位發放星城積分與資源,賽季(與 S3「湮滅」賽季同步)結束時按累計積分發放頭像框與稱號獎勵。領地收益會隨佔領連續時長遞增——這是鼓勵穩定防守而非游擊搶點的機制設計。

週日 20:00 城主戰CITY-LORD WAR

每週日的城主戰是全賽季的高潮:12 星座領地的最終歸屬在這一戰重新洗牌,參與即有獎勵,城主更有專屬稱號與本週收益加成。備戰清單:

散人玩家生存指南SOLO PLAYERS

沒有公會也能玩:專攻冷門時段(工作日上午)的低競爭領地,用「連續佔領遞增」機制吃穩定收益;週日城主戰把目標設為「參與獎」而非「城主位」——一場高質量的參與,收益超過一週的散兵游勇。

親手體驗這些系統

Naomi量子戰紀 — 首款「離線連線雙模式」二次元放置 RPG,免費下載(香港 App Store)。離線可玩完整主線/副本/養成/抽卡;連線接入全服星路榜、真實玩家拍賣行、星城之戰、量子之巔 PVP。

官網與免費下載

ENGLISH — Star City War, Explained

Star City War is the game's lightweight territory system: twelve zodiac districts settle ownership every hour, rewarding whoever holds them at the tick. The hourly loop mirrors Quantum Devour's design philosophy — time-gated pacing that no one can brute-force. The key insight: holding one high-value district continuously beats scattering forces across five, because district income scales with consecutive hold time. Every Sunday at 20:00 the city-lord war re-shuffles everything: prepare your elemental coverage on Saturday (garrison mirrors come from real player lineups, so mono-element teams get punished), set your strongest defense as garrison by 19:30, and concentrate fire with allies during the main window. Solo players should farm low-competition districts in weekday mornings and treat Sunday as a participation-reward event.

延伸閱讀:量子吞噬玩法深度解析每日十分鐘效率手冊編隊思路:從六元素克制到破防鏈