角色培養優先級:31 位角色怎麼排隊練,資源才不會浪費

2026-09-22 · Naomi Games 編輯室 · 角色攻略

先說清楚:這不是強度榜A DISCLAIMER

《Naomi量子戰紀》的角色設計刻意避免了「人權卡」結構:六元素克制 +30%/−15% 的底層規則,保證了每個屬性都需要自己的主攻手;破防、連攜、羈絆系統讓工具人與輔助有不可替代的價值。這篇讲的是「資源排隊的順序」,不是「誰強誰弱」。

第一優先級:六元素主攻手PRIORITY ONE

每個元素練一位主攻手,是收益確定性最高的投入。六個屬性覆蓋意味著任何新內容你都有克制解——這是遊戲中最接近「必練」的概念。MEGA 級角色(亞瑟/虛空、俊/烈焰、威廉/雷電)因為基礎數值與專屬機制,自然是各自屬性的優先候選,但 SSR 級主攻手在正確克制下完全可用,不必為 MEGA 硬等。

第二優先級:機制型角色PRIORITY TWO

一個隊伍的流暢度由機制位決定:

第三優先級:喜好與收集PRIORITY THREE

練你喜歡的角色。這句話在大多數手遊是安慰劑,在這裡是實話:戀愛路線的八位可攻略角色、圖鑑收集、羈絆劇情——這些內容的回報是體驗而非數值,而體驗正是這個遊戲的核心賣點。一個練滿好感度的「倉管」角色,帶來的約會劇情與 CG 不亞於任何強度提升。

資源投入的紀律DISCIPLINE

不同玩法的培養路線BY PLAYSTYLE

親手體驗這些系統

Naomi量子戰紀 — 首款「離線連線雙模式」二次元放置 RPG,免費下載(香港 App Store)。離線可玩完整主線/副本/養成/抽卡;連線接入全服星路榜、真實玩家拍賣行、星城之戰、量子之巔 PVP。

官網與免費下載

ENGLISH — Character Investment Priority: Who to Build First

This is not a tier list — the game is deliberately structured so no 'must-pull' human-right card exists. Elemental advantage (+30% / -15%) guarantees every element needs its own DPS, and break/link/bond systems keep supports irreplaceable. The queue logic: first, one damage dealer per element (MEGA characters are natural candidates for void/fire/lightning, but a well-built SSR on-element beats them off-element); second, mechanic carriers — Shaan's Future Sight for any break-chain team, one speed-stacker breaker per element, and minimum-investment bond anchors; third, whoever you love — romance routes, codex and bond stories pay out in experience, which is this game's core product. Discipline: keep levels synced to story progress, pour skill materials only into your main six, leverage gear enhancement inheritance so swaps cost nothing, and re-rank your queue weekly. Playstyle routes: story fans need only elemental coverage plus romance investment; leaderboard pushers focus on one carry's gear and stars; PVP players overvalue speed and effect accuracy; merchants need only enough power to secure the daily Devour kill.

延伸閱讀:MEGA 級角色檔案羈絆系統解析抽卡概率與保底機制全解