The Auction House: A Real Player-Driven Economy

2026-09-22 · Naomi Games Editorial · Feature

Most mobile RPGs have a "trading system" where the developer sets every price. Naomi Quantum Chronicles has an auction house where the players do.

Free pricing, real circulationSUPPLY AND DEMAND

Listing and bidding are fully player-driven. Lv.160 Annihilation gear — the game's scarcest tier — circulates across all servers through the house, and its price is discovered the old-fashioned way: supply, demand, and timing.

Why scarcity here is genuine

Because Annihilation gear's only source is the daily-capped Quantum Devour kill, the market can't be flooded. A rare piece listed at Sunday night after a territory war prices differently than the same piece on a quiet Wednesday — that's not a mechanic, that's a market.

What it changes for players

Farming has a second payoff beyond equipping yourself: everything you earn can be converted, priced and traded. The auction house turns progression into an economy, and the economy into a reason to log in.

An economy where players set the prices

Naomi Quantum Chronicles — the first "offline + online dual-mode" anime idle RPG. Free on the App Store (Hong Kong & worldwide). Starway leaderboards, Quantum Pinnacle PvP, a real player-driven auction house and the Quantum Abyss await.

Download free on the App Store
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