
Break Chains · Strategic Turns
Break-gauge chains × elemental advantage × tactical formation, with cinematic battle direction. A 36-chapter main story with branching routes, full-art characters and Live2D performances.
Offline × Online · Idle RPG
A large-scale anime idle RPG with a true "offline + online" dual-mode design. In the air, in tunnels, in dead zones — the full story, dungeons, progression and gacha keep running offline; the moment you reconnect, the server-wide Starlight Road leaderboards, the player-driven auction house and Star City territory wars light up.
Operators File
01 — Game Features
The idle skeleton, the online soul — every system is designed for depth without the grind.

Break-gauge chains × elemental advantage × tactical formation, with cinematic battle direction. A 36-chapter main story with branching routes, full-art characters and Live2D performances.

Daily bounties, rare encounters, fat rewards — hunt quantum beasts wanted across the server. Stars, gear, emblems and bonds: multi-axis growth you can actually see.

Random mazes, abyss floors, rare drops. Co-op raids for two or three real players — the Purgatory and Abyss rankings run on real data.

Eight romanceable characters with dedicated date stories and exclusive CGs — clear a finale to earn the 'Eternal Love' title. Romance and combat bonds light each other up.

Enhancement, five-stat elemental resonance and set crafting — the server-unique Lv.160 Annihilation gear takes its final forge right here.
Unique in the entire game: feed it gear, materials and diamonds — what you feed decides what it becomes — eleven evolution performances from rank-0 juvenile to the rank-10 Terminus form. One kill per day; from rank 7 it drops the game's one and only Lv.160 'Annihilation' gear: mystic runes, +30 enhancement cap, five-stat resonance.
Elements
Every battle is a game of elements — check who counters whom before you strike.
Quantum → Blaze → Frost → Thunder → Void → Holy → Quantum. Clockwise attacks deal +30%; counter-clockwise deals −15%.
Attack clockwise along the ring for +30% damage — Quantum beats Blaze, Blaze beats Frost, Frost beats Thunder, Thunder beats Void, Void beats Holy, Holy beats Quantum.
Attack the other way and you deal -15% . High-floor Abyss bosses are all single-element — bring the wrong team and the run is wasted.
Void and Quantum hold 7 each, Blaze and Holy 6 each, Frost and Thunder 4 each — no weak element, only wrong teams.
Bonds
Field characters with a shared bond and the whole team's stats grow with the bond level — not a numbers game, but another way of writing character relationships.
The original trio who fought together since the logistics academy days — a life-and-death friendship forged on delivery routes.
ATK +10% · DEF +10%
A BLACKOUT executive and the trainee who hunted him — from deadly duels to fighting side by side, reconciled after the Route Collapse incident.
ATK +15% · CRIT +5%
Old squadmates from before Naomi awakened her Rewrite ability — their reunion rekindles a bond that had been sealed away.
ATK +20% · DEF +10% · CRIT +10%
Bond levels cap at 10, each level granting +2% all stats — putting characters with history on the same team is the best-value investment in the game. Romance route finales also raise their corresponding bonds.
Abyss
Every abyss floor has a name — these five are the most asked-about in the community channels.





The codex archives 200+ threat individuals as transparent high-res artwork — the in-game codex is open now.